Mysticism Abilities

Attune to the World: Double the passive Mana draw you gain from Mysticism.

Soul Bleeding: At any time, you may pay 1 HP to draw 1 Mana. This loss of life is considered Vile (Vile damage may not be healed by magical means).

Initiation: Choose a school of magic. You gain its Mana draw ability detailed at the beginning of its section.

Sorcerous Training: Choose a school of magic. You gain access to the first attack of that school's magical weapon.

Hermetic Training: (Prerequisite: Sorcerous Training for the chosen school) Choose a school of magic. You gain access to the second and third attacks of that school's magical weapon.

Forgotten Secrets: (Prerequisite: Initiation, Hermetic Training for the chosen school) Choose a school of magic. Gain one Spell Ability from that school.