Brutality Abilities

Savage (Requires 2 character points): Increase the damage on your melee Brutality attacks by 1 per success.

Overwhelming: After Defense Dice are applied, the number of successes on your melee Brutality attacks cannot be less than the number of natural 10's you rolled.

Concussive: For each natural 10 you roll on your melee Brutality attacks, on hit, the target suffers 2 TP damage.

Smash: As long as you are wielding your weapon in two hands, you may ignore up to (2 Protection, 4 Deflection, or 1 Protection and 2 Deflection) from the target's armor when you make a Brutality attack.

Charge (Requires 2 character points): You may move up to 4 spaces during a move action without paying TP. These spaces must be moved together, in a straight line, they must all move toward a specific target (ie. each space moved should decrease the range between you and the target), and at the end of this movement, you must make an attack on that target. This attack is still made, even if you would be reduced to 0 or less HP due to an attack of opportunity.

Trample: Whenever you kill a target, you may make another move action and another attack action this turn. You must pay for these actions as normal.

Punch Harder: Whenever you make an attack, you may pay 2 TP to increase the damage of the attack by 1 per success.

Battle Howl: Whenever you make an attack, you may pay 4 additional TP. If you do, double the damage of your attack (this is a multiplicative effect).

Alpha Strike (Prerequisite: Battle Howl, 5 Brutality, Requires 2 character points): Once per round, when you attack, you may add 2 successes to your attack roll. If you do, the attack hits an additional target on either side of one of its targets (positioned with respect to you).

Thrill of the Fight: Whenever you do 20 or more damage in a single attack, you may immediately take another turn. Movement and actions during this turn cost 0 TP.

Slay the Coward: Whenever an opponent within your attack range moves away from you, out of your attack range, you may make an attack against them for half of the attack's TP cost (rounded up).

Coup de Grace: Attacks against prone targets do double damage.

Momentum: When you move and attack in a single turn, you may increase the attack mod for your attack by half your armor's TP cost, rounded down.

Armor Training: Increase your defense by an amount according to the following:
 * Leather Armor: +2 Defense
 * Chainmail Armor: +2 Defense
 * Scalemail Armor: +4 Defense
 * Platemail Armor: +4 Defense