Gorach

Species Characteristics

 * Cannot have a Mysticism greater than 0.
 * They have 3 Non-Physical Protection.
 * Their Magical Defense scales with Will instead of Mysticism.
 * Each kit has a "crazy" mutation--each one will situationally suffer a penalty to Charisma.

Kit Ideas

 * Pustial: Regeneration
 * Gutcursed: Body-mouth
 * Warhound: Quadripedal
 * Four-Armed: Duh
 * Spikeling: Bone spikes
 * Massive: Duh