Charisma Abilities

Silver Tongue: You are an accomplished liar, and lies that you tell cannot be ascertained as such. Characters can still spot falsehoods when you say them, but they will be interpreted more as uncertainties than attempts at deception.

Pathological Liar (Prerequisite: Silver Tongue): You are very comfortable with lying. Very. Unfortunately this means you are somewhat uncomfortable telling the truth. Add 4 dice to all of your Charisma rolls triggered by your lying, and subtract 2 dice from all Charisma rolls triggered by you telling the truth.

Fastbond: You garner trust quickly. Upon meeting you, NPCs will automatically feel that you are "on their side," that you understand them and can relate to them. At minimum, they assume that you actively do not want to hurt them.

Terrorize: You are a scary person, and you can use that to your advantage in combat. At any time in (or out) of combat, you may pay 3 TP to make a Charisma roll against an individual or a larger audience (roll Charisma against the targets' Will). If you win, the target(s) is put into a state of fear and is focused on you. If you win with three or more excess successes, the targets skip their next round of combat against you. Before this roll, if you have just done something grisly or terrifying (like mutilating someone), add two dice to your roll.