Talk:Knowledge Abilities/@comment-69.254.237.9-20141218044802/@comment-25386516-20141219000339

This definitely fits the idea of "Clairvoyance," and I like the mechanic. I'm curious as to what Leland thinks of it. My one worry is in the flavor. What I was going for when I wrote this was the idea that a character might have a bunch of knowledge buried in his subconscious (stuff that he shouldn't or couldn't know that got there somehow anyway) that bubbles up from time to time. The fact that the player opts to do it was less to imply in-character agency than to put the onus on the player to seek out information that he wants to know and weave it into his character's uncanny intellect (rather than on the GM to just throw it at him occasionally).

By contrast, the ability to use this on command but at a risk to oneself implies that something is trying to keep the knowledge from the character and the character is in some way aware of this opposition. In the case of hungry spirits, this would make a great magical ability. Phrasing it as strict Knowledge, though, the one thing that I can think of that fits the profile is the idea of painful memories that the character has buried, which means that the information has to A) be something that the character COULD HAVE encountered in the past and B) be something that the character would logically have experienced some sort of trauma from. This could definitely work, but it would require a little more pre-planning by both the player and the GM. Worth looking into, I think.